

Every single movement of our character represents an action of our enemies, moving means making time flow, giving life to the environment that surrounds us, carrying out our mission. A conceptually simple title that reflected this simplicity on equally basic but functional gameplay for its purpose. When we found ourselves trying SUPERHOT for the first time, we were fascinated by its essentiality. SUPERHOT is a title that fascinates for its essentiality


Tested Version: PlayStation VR Are You REDy? A year and a little more after its release on Steam e Xbox One, SUPERHOT finally lands on consoles too Sony, also bringing with it a pleasant surprise, SUPERHOT VR, revised and corrected version of the original, designed for virtual reality devices, in this case PlayStation VR.Īvailable from 19 July at the price of 24.99 € (or in a much cheaper bundle with the original title) let's discover together this new virtual adventure of the SUPERHOT team. Superhot it was without a doubt one of the most interesting indie titles of last year, which combined innovative gameplay with a good level meta-referential narrative, giving life to something unique in its genre by borrowing the dynamics from classic FPS, deconstructing them and influencing the time factor, in a sort of first-person puzzle game, where every single mistake means game over. 1 year ago we asked ourselves how much such a title, which seemed born and designed for virtual reality given the issues it brings with it, could work in that area.
